a die that remembers · a cursed experiment
The Hail Mary Curse
All six faces begin at one, with an even chance of falling. Every cast blesses the face that lands and curses the face hidden beneath it — and the die is loaded: a face’s odds lean with how far it has drifted from one, in either direction. A blessed face is as likely to keep winning as a cursed one is to rise again, no face is ever locked out, and the longer you play the wider every swing becomes. The more you use it, the greater the stakes.
all six faces are one
casts
0
deepest
1
highest
1